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Step-by-step answers for building and testing dialogue in LoreHub.

Try:
option only once
question hub
gold coins

Dialogue Builder

Options, links, conditions and testing in the player.

Make an option the player can pick only once
Hide a dialogue option after the player picks it, with Ask once in the LoreHub Dialogue Builder. Step by step, with a list of questions as the example.

Bring the player back to a list of questions
Let the player ask questions in any order and return to the same list after each answer, with Return to options in the LoreHub Dialogue Builder.

Variables and conditions

Make the dialogue remember what happened and react to it.

Give or take gold coins
Track the main character's gold with a number variable: add coins when they earn them, take coins when they pay, and offer an option only when they can afford it.

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