Pricing

Start free, pay when your story grows

Four plans, one for each way people use LoreHub: try it, ship a game, work on it as a team, or talk to us about an Enterprise agreement. Free, Indie and Team are priced per world, not per seat, so the whole team is included. Pay monthly or yearly, and change your mind any time.

Free

€0world/month

  • 3 Seats included
  • 2 Games
  • 20 Dialogues
  • 20 Documents
  • 100MB Asset Storage
  • Localisation with change control, no language caps
  • Browser player, JSON/YAML and OSF export
  • Community Support

Try LoreHub on one real scene before you decide.

Indie

€5world/month

  • 3 Seats included
  • 3 Games
  • 250 Dialogues
  • 250 Documents
  • 2GB Asset Storage
  • 100 API Requests/Day
  • Localisation with change control, no language caps
  • Community Support

A solo developer or a small team shipping one game. Leviathan shipped with 213 dialogues.

Enterprise

Tailoredyearly contract

  • Games, dialogues and documents: limits set with you
  • Seats, storage and API: sized to your pipeline
  • Localisation with change control, no language caps
  • Onboarding on your first real scene
  • SSO, custom domain, dedicated resources
  • Private dedicated tenant with full isolation (if required)
  • Deployment in your preferred Azure region
  • Personal Manager and SLA

Security, hosting and compliance: see the Trust Center →

Nothing is fixed. Every limit, integration and support level is agreed with you, for studios and publishers with their own pipeline.

Compare plans

Everything in one table

FeatureFreeIndieTeamEnterprise
Price, monthly€0€5 / world€29 / worldTailored
Price, yearly€0€50 / world€290 / worldTailored
Seats3310Tailored
Games235Tailored
Dialogues2025010,000Tailored
Documents2025010,000Tailored
Asset storage100 MB2 GB50 GBTailored
API requests per dayNone1001,000Tailored
LocalisationNo language capsNo language capsNo language capsNo language caps
Localisation change control, translator seatsIncludedIncludedIncludedIncluded
Browser player, JSON/YAML and OSF exportIncludedIncludedIncludedIncluded
SupportCommunityCommunityDirectPersonal manager, SLA
Onboarding, SSO, custom domain, dedicated resources———Included
Private dedicated tenant, full isolation———If required
Azure regionSweden CentralSweden CentralSweden CentralYour choice

Read about the October 2026 pricing change →

FAQ

Frequently Asked Questions

Still have any questions? Ask us on any community page.

A seat is a team member you invite into your world. Free and Indie include three seats and Team includes ten, all for one price per world. Enterprise seats are set in the contract.

Nothing is taken away. Worlds created before 17 October 2026 keep their 3 seats, 250 dialogues, 250 documents and 2 GB permanently, and the old two-language limit is lifted for them too. Only new worlds start on Free.

No. Basic and Advanced are no longer sold to new customers, but yours stays as it is and renews at the price you pay today. If Team fits you better, you can move to it at any time; we will help you check the limits before you switch.

It is hard to tell, but for example Leviathan: The Last Day of the Decade was developed by up to 3 scriptwriters for 3 years and it has 119 Documents and 213 Dialogues. For an Indie game, the Indie plan is enough to create a detailed world and a big story.

Yes, on Indie and Team. Monthly plans renew each month until you cancel. Yearly plans cost about 17% less and renew once a year. Enterprise is a tailored yearly contract.

All created stories and documents are saved and stay exportable. You just will not be able to create new ones until you subscribe again. Your files are plain OSF text you can keep in your own Git or Perforce repository, so nothing is locked in.

Yes. Book a 30-minute call and we will set up your first scene with you on the plan you are considering.