Frequently asked questions
Answers about languages, how LoreHub works, plans and payments. If yours isn't here, ask us on Discord or Reddit.
Languages
Eight: English, Русский, Deutsch, Français, Español, Português (Brasil), 日本語 and 简体中文. Every screen, button, error message and date in the app is translated. A language only goes live once all of it is translated, so you won't land on a screen that is half English.
Open the language menu with the globe icon on the sign-in screen or on your Profile page, and pick a language. The first time you open LoreHub, it uses your browser language if it's one of the eight, and English otherwise. Your choice is remembered in that browser.
No. The interface language only changes the app around your work. Your dialogues, documents and translations stay exactly as they are.
Yes. Each person picks their own interface language, so a writer in Tokyo and a programmer in Berlin can work in the same world, each in their own language.
The product pages, pricing, the About page and this FAQ are available in English, Russian, German, French, Spanish, Brazilian Portuguese, Japanese and Simplified Chinese. Switch with the language menu in the top bar. Documentation, guides and news are in English. Terms and billing details also stay in English.
As many as you need, on every plan, Free included. Every line has a stable key, and for each language you decide whether a missing line blocks the build or falls back to the source language. That way you can ship a language early and finish it later.
We'd like to. Right-to-left languages such as Arabic and Hebrew aren't supported yet. Tell us on Discord or Reddit which language you need; it helps us decide what comes next.
Working in LoreHub
A dialogue and worldbuilding tool for game writers and developers. You write branching dialogue on a visual canvas in the Dialogue Builder and keep your characters, places and timeline in the Worldbuilder. Everything is saved in the open OSF format as plain text files you can keep in Git or Perforce.
Yes. LoreHub exports your dialogue as JSON or YAML, so any engine that can read a file can use it: Unity, Unreal, Godot or your own. You write a small loader once.Read the Unity tutorial
Yes. Switch the Dialogue Builder to Play and click through the dialogue in your browser, with its options, conditions and variables.
It stays yours. Your story is stored in the open OSF format, and export is available on every plan, Free included. If you leave, you take plain text files that still build without LoreHub.
No. Plans differ in capacity and seats, never in features, and new features ship to every plan at once.
Plans and payments
Yes. The Free plan gives you one world with 3 editor seats and unlimited viewers, 1 game, 50 dialogues, 50 documents, 500 MB of storage and 100 API requests a day, enough to build and play one real scene. Move to Indie or Team when you need more.See all plans
A world holds your games, dialogues, documents and assets. A seat is an editor you invite into it; viewers are free and unlimited on every plan. Free includes 3 editor seats, Indie 5 and Team up to 10, all for one price per world.
Euros. Indie is €9 a month or €90 a year per world, or €5 a month or €50 a year if you subscribe by 31 December 2026, locked for as long as the world exists. Team is €49 a month or €490 a year per world. Enterprise starts from €3,000 a year. If your card is in another currency, your bank converts the amount.
Payments go through Stripe. You can pay with credit and debit cards, including JCB and UnionPay. Alipay and WeChat Pay aren't available.
Yes, on Indie and Team. Monthly plans renew each month until you cancel. Yearly plans cost about 17% less and renew once a year. Enterprise is a tailored yearly contract.
Nothing is deleted. Everything you created stays readable and exportable; you just can't create new content until you subscribe again.
Still have a question?
Ask us on any community page, or book a 30-minute call and we'll answer it with one of your scenes.