Comece grátis, pague quando sua história crescer
Quatro planos, um para cada jeito de usar o LoreHub: testar, lançar um jogo, trabalhar em equipe ou conversar conosco sobre um acordo Enterprise. Free, Indie e Team são cobrados por mundo, não por vaga, então a equipe inteira está incluída. Pague por mês ou por ano e mude de ideia quando quiser.
Free
- 1 Seat
- 1 Game
- 20 Dialogues
- 20 Documents
- 100MB Asset Storage
- Localisation with change control, no language caps
- Browser player, JSON/YAML and OSF export
- Community Support
Try LoreHub on one real scene before you decide.
Indie
- 3 Seats included
- 1 Game
- 250 Dialogues
- 250 Documents
- 2GB Asset Storage
- 100 API Requests/Day
- Localisation with change control, no language caps
- Community Support
A solo developer or a small team shipping one game. Leviathan shipped with 213 dialogues.
Team
- Up to 10 Seats
- 5 Games
- 10000 Dialogues and Documents
- 50GB Asset Storage
- 1000 API Requests/Day
- Localisation with change control, no language caps
- Direct Support
For established teams and small studios running several games at once: more members, more games, one price per world.
Enterprise
- Games, dialogues and documents: limits set with you
- Seats, storage and API: sized to your pipeline
- Localisation with change control, no language caps
- Onboarding on your first real scene
- SSO, custom domain, dedicated resources
- Personal Manager and SLA
Nothing is fixed. Every limit, integration and support level is agreed with you, for studios and publishers with their own pipeline.
Tudo em uma tabela
| Feature | Free | Indie | Team | Enterprise |
|---|---|---|---|---|
| Price, monthly | €0 | €5 / world | €29 / world | Tailored |
| Price, yearly | €0 | €50 / world | €290 / world | Tailored |
| Seats | 1 | 3 | 10 | Tailored |
| Games | 1 | 1 | 5 | Tailored |
| Dialogues | 20 | 250 | 10,000 | Tailored |
| Documents | 20 | 250 | 10,000 | Tailored |
| Asset storage | 100 MB | 2 GB | 50 GB | Tailored |
| API requests per day | None | 100 | 1,000 | Tailored |
| Localisation | No language caps | No language caps | No language caps | No language caps |
| Localisation change control, translator seats | Included | Included | Included | Included |
| Browser player, JSON/YAML and OSF export | Included | Included | Included | Included |
| Support | Community | Community | Direct | Personal manager, SLA |
| Onboarding, SSO, custom domain, dedicated resources | — | — | — | Included |
Perguntas frequentes
Ainda tem dúvidas? Pergunte em qualquer canal da comunidade.
A seat is a team member you invite into your world. Free has one seat, Indie includes three and Team includes ten, all for one price per world. Enterprise seats are set in the contract.
Nothing is taken away. Worlds created before 17 October 2026 keep their 3 seats, 250 dialogues, 250 documents and 2 GB permanently, and the old two-language limit is lifted for them too. Only new worlds start on Free.
No. Basic and Advanced are no longer sold to new customers, but yours stays as it is and renews at the price you pay today. If Team fits you better, you can move to it at any time; we will help you check the limits before you switch.
It is hard to tell, but for example Leviathan: The Last Day of the Decade was developed by up to 3 scriptwriters for 3 years and it has 119 Documents and 213 Dialogues. For an Indie game, the Indie plan is enough to create a detailed world and a big story.
Yes, on Indie and Team. Monthly plans renew each month until you cancel. Yearly plans cost about 17% less and renew once a year. Enterprise is a tailored yearly contract.
All created stories and documents are saved and stay exportable. You just will not be able to create new ones until you subscribe again. Your files are plain OSF text you can keep in your own Git repository, so nothing is locked in.
Yes. Book a 30-minute call and we will set up your first scene with you on the plan you are considering.