[{"data":1,"prerenderedAt":162},["ShallowReactive",2],{"news-\u002Fnews\u002Fvariables-list-and-starting-values":3},{"id":4,"title":5,"author":6,"body":7,"date":151,"description":152,"draft":153,"extension":154,"image":6,"meta":155,"navigation":156,"path":157,"seo":158,"seoTitle":6,"stem":159,"tag":160,"__hash__":161},"news\u002Fnews\u002Fvariables-list-and-starting-values.md","A clearer variables list, with starting values",null,{"type":8,"value":9,"toc":143},"minimark",[10,14,27,32,100,104,115,119],[11,12,5],"h1",{"id":13},"a-clearer-variables-list-with-starting-values",[15,16,17,18,22,23,26],"p",{},"Variables are how your dialogue remembers what happened: whether the door is locked, whether the player has the key. We rebuilt the variables window so you can read them at a glance, and every variable can now start as ",[19,20,21],"code",{},"true"," as well as ",[19,24,25],{},"false",".",[28,29,31],"h2",{"id":30},"whats-new","What's new",[33,34,35,51,73,85,91],"ul",{},[36,37,38,42,43,46,47,50],"li",{},[39,40,41],"strong",{},"A list you can read."," Open the variables window with the pencil next to ",[39,44,45],{},"Variables"," in the explorer. Each variable is a card with its name, what it starts as, and its whole comment, so you can see what ",[19,48,49],{},"door_is_locked"," means without opening it.",[36,52,53,56,57,60,61,64,65,68,69,72],{},[39,54,55],{},"Edit one at a time."," Click a variable to edit it in place, then ",[39,58,59],{},"Save"," or ",[39,62,63],{},"Cancel",". ",[39,66,67],{},"Delete"," is there too. Click ",[39,70,71],{},"New variable"," at the top to add one.",[36,74,75,78,79,81,82,84],{},[39,76,77],{},"Starts as true or false."," Choose the value a variable has when a playthrough begins. Until now every variable started as ",[19,80,25],{},", so a flag like ",[19,83,49],{}," had to be flipped somewhere before the story could use it.",[36,86,87,90],{},[39,88,89],{},"Write a real comment."," The comment field now has room for a few lines. Use it to say what the variable means and where the story changes it.",[36,92,93,96,97,99],{},[39,94,95],{},"Comments on hover."," Hover an option's condition, or a variable in the player's ",[39,98,45],{}," column, to see its name, what it starts as, and its comment. When you pick a variable in the node inspector, hovering it shows its comment too.",[28,101,103],{"id":102},"where-the-starting-value-is-used","Where the starting value is used",[33,105,106,109,112],{},[36,107,108],{},"The player starts each test run from your starting values.",[36,110,111],{},"Exports include each variable's starting value, so your game can begin from the same state.",[36,113,114],{},"When you add a condition to an option, it starts on the variable's starting value. When a node sets a variable, it starts on the opposite value, since that is usually the change you want.",[28,116,118],{"id":117},"try-it","Try it",[15,120,121,122,129,130,132,133,60,138,26],{},"Open any game in ",[123,124,128],"a",{"href":125,"rel":126},"https:\u002F\u002Florehub.app",[127],"nofollow","LoreHub",", click the pencil next to ",[39,131,45],{},", and give your most important flag a comment. If something feels off, tell us on ",[123,134,137],{"href":135,"rel":136},"https:\u002F\u002Fdiscord.com\u002Fchannels\u002F663035283419168808\u002F976393281615306772\u002F976393527468634143",[127],"Discord",[123,139,142],{"href":140,"rel":141},"https:\u002F\u002Fwww.reddit.com\u002Fr\u002Florehub",[127],"Reddit",{"title":144,"searchDepth":145,"depth":145,"links":146},"",3,[147,149,150],{"id":30,"depth":148,"text":31},2,{"id":102,"depth":148,"text":103},{"id":117,"depth":148,"text":118},"2026-11-02","Variables now read as a clear list you edit one at a time. Each one can start as true or false, and its comment shows on hover wherever you pick it.",false,"md",{},true,"\u002Fnews\u002Fvariables-list-and-starting-values",{"title":5,"description":152},"news\u002Fvariables-list-and-starting-values","Improvement","68fDprMyOgQq2Tms0TdHZjz4haCm-PqyEkD8AYbKT5o",1793632234893]