[{"data":1,"prerenderedAt":163},["ShallowReactive",2],{"news-\u002Fnews\u002Fphone-viewer":3},{"id":4,"title":5,"author":6,"body":7,"date":152,"description":153,"draft":154,"extension":155,"image":24,"imageAlt":6,"imageCredit":6,"meta":156,"navigation":157,"path":158,"seo":159,"seoTitle":6,"stem":160,"tag":161,"__hash__":162},"news\u002Fnews\u002Fphone-viewer.md","Read and play your dialogues on your phone",null,{"type":8,"value":9,"toc":142},"minimark",[10,14,18,25,30,38,42,58,64,71,77,81,92,103,109,113,116,120],[11,12,5],"h1",{"id":13},"read-and-play-your-dialogues-on-your-phone",[15,16,17],"p",{},"The canvas is made for a big screen, but a dialogue often gets read somewhere else: on the train, at a table read, or on the way to a meeting with the voice director. Now, when you open LoreHub on a phone, you get a viewer made for it: your dialogues laid out as a script you can scroll, and the player full screen.",[15,19,20],{},[21,22],"img",{"alt":23,"src":24},"Three phones: the list of dialogues grouped by chapter, a dialogue read as a script from START, and the player with numbered choices, next to the words Your dialogues, in your pocket","\u002Fimages\u002Fnews\u002Fphone-viewer\u002Fcover.png",[26,27,29],"h2",{"id":28},"your-dialogues-by-folder","Your dialogues, by folder",[15,31,32,33,37],{},"The game page lists every dialogue in the scope folders you set up on a computer, like ",[34,35,36],"strong",{},"Act 1 · Harbor",", with the characters who speak in it. Search by name, tap a row to read the dialogue, or tap the play button to start it straight away.",[26,39,41],{"id":40},"a-dialogue-you-can-read-like-a-script","A dialogue you can read like a script",[15,43,44,45,48,49,52,53,57],{},"Open a dialogue and it starts at START and follows its links top to bottom, each node once. Every option shows where it leads, and tapping ",[34,46,47],{},"→ node_04"," scrolls you there. Conditions, set variables and the end of each route show as chips, and ",[34,50,51],{},"Meta"," adds each node's meta data, like ",[54,55,56],"code",{},"camera = wide",".",[15,59,60],{},[21,61],{"alt":62,"src":63},"Two phones: on the left, dialogues grouped into Act 1 Harbor and Act 1 Open sea with a play button on each; on the right, The stowaway read as a script, with Captain Mara's choice and its three options","\u002Fimages\u002Fnews\u002Fphone-viewer\u002Flist-and-read.png",[15,65,66,67,70],{},"When a choice splits the dialogue, each branch follows under a divider that names the option that leads to it. A link back to an earlier node shows as a jump instead of repeating the node, and nodes nothing reaches yet come last, under ",[34,68,69],{},"Not reached from START",", so a forgotten line can't hide.",[15,72,73],{},[21,74],{"alt":75,"src":76},"A phone showing branches 1 to 3 of a choice, a Continue that jumps back to node_03, and node_07 under Not reached from START","\u002Fimages\u002Fnews\u002Fphone-viewer\u002Fbranches.png",[26,78,80],{"id":79},"play-it-test-it","Play it, test it",[15,82,83,84,87,88,91],{},"Tap ",[34,85,86],{},"Play from start",", or tap a node and play from it. The current line is outlined in green and your choices are big numbered buttons. Options whose conditions aren't met are still there, dashed and marked ",[34,89,90],{},"Hidden in game",", so you can follow that branch too. Restart and step back are one tap away.",[15,93,94,95,98,99,102],{},"The sliders button opens ",[34,96,97],{},"Test values",": switch booleans, step numbers up and down, and see which nodes were played and which options were picked. Then tap ",[34,100,101],{},"Restart with these values",". Nothing you change here is saved to the dialogue.",[15,104,105],{},[21,106],{"alt":107,"src":108},"Three phones: the player with option 2 hidden in game because met_admiral is false, the Test values sheet with met_admiral, works_on_deck and gold, and the player again with option 2 open","\u002Fimages\u002Fnews\u002Fphone-viewer\u002Fplayer.png",[26,110,112],{"id":111},"view-only-on-purpose","View only, on purpose",[15,114,115],{},"The phone viewer reads and plays your dialogues. It has no editing tools at all, so a stray tap can't move a node or change a line. When you want to edit, open LoreHub on a computer, where the Builder is exactly as before.",[26,117,119],{"id":118},"try-it","Try it",[15,121,122,123,130,131,136,137,57],{},"The phone viewer is on every plan. Open ",[124,125,129],"a",{"href":126,"rel":127},"https:\u002F\u002Florehub.app",[128],"nofollow","LoreHub"," on your phone, go to a game, and pick a dialogue. If something reads oddly on your screen, tell us on ",[124,132,135],{"href":133,"rel":134},"https:\u002F\u002Fdiscord.com\u002Fchannels\u002F663035283419168808\u002F976393281615306772\u002F976393527468634143",[128],"Discord"," or ",[124,138,141],{"href":139,"rel":140},"https:\u002F\u002Fwww.reddit.com\u002Fr\u002Florehub",[128],"Reddit",{"title":143,"searchDepth":144,"depth":144,"links":145},"",3,[146,148,149,150,151],{"id":28,"depth":147,"text":29},2,{"id":40,"depth":147,"text":41},{"id":79,"depth":147,"text":80},{"id":111,"depth":147,"text":112},{"id":118,"depth":147,"text":119},"2026-11-14","Open LoreHub on a phone and your dialogues read like a script, branch by branch. Play any of them full screen and flip variables to test every choice.",false,"md",{},true,"\u002Fnews\u002Fphone-viewer",{"title":5,"description":153},"news\u002Fphone-viewer","Feature","oQwhgGkibbBtPSKYrMxRKa7jNIDwspGPLDBicPgafDs",1794648055036]