[{"data":1,"prerenderedAt":136},["ShallowReactive",2],{"news-\u002Fnews\u002Fdialogue-hubs":3},{"id":4,"title":5,"author":6,"body":7,"date":125,"description":126,"draft":127,"extension":128,"image":6,"meta":129,"navigation":130,"path":131,"seo":132,"seoTitle":6,"stem":133,"tag":134,"__hash__":135},"news\u002Fnews\u002Fdialogue-hubs.md","Dialogue hubs: several ways into one scene",null,{"type":8,"value":9,"toc":118},"minimark",[10,14,18,23,84,88],[11,12,5],"h1",{"id":13},"dialogue-hubs-several-ways-into-one-scene",[15,16,17],"p",{},"Not every scene is a straight line. A tavern has a barkeep, a bard and a stranger in the corner, and the player decides who to talk to first. Scopes in the Route Planner can now have several named starts, and a scope with two or more starts becomes a hub: the player picks which dialogue to begin and comes back to the hub when it ends.",[19,20,22],"h2",{"id":21},"whats-new","What's new",[24,25,26,47,68,74],"ul",{},[27,28,29,33,34,37,38,41,42,46],"li",{},[30,31,32],"strong",{},"More than one start."," Click ",[30,35,36],{},"+ Start"," next to ",[30,39,40],{},"New dialogue"," to add a start to a scope. Give each start a name, like ",[43,44,45],"code",{},"Talk to the barkeep",", so the map says what each way in is.",[27,48,49,52,53,56,57,59,60,63,64,67],{},[30,50,51],{},"Hubs."," With two or more starts, the scope works like a hub, and a ",[30,54,55],{},"Hub · N starts"," badge shows next to ",[30,58,36],{},". One level up, the scope's card gets a ",[30,61,62],{},"Hub"," badge. A dialogue with no link out shows a ",[30,65,66],{},"Back to hub"," marker instead of looking unfinished, because the player returns to the hub when it ends.",[27,69,70,73],{},[30,71,72],{},"Starts on the map and in the inspector."," Drag from a start's port on the map to a dialogue to link it. Select a start to rename it, see where it leads or delete it. A scope always keeps at least one start.",[27,75,76,79,80,83],{},[30,77,78],{},"Checks from every start."," The route check now walks the routes from every start. In a hub the player can visit dialogues in any order, so a requirement that depends on that order shows as a warning. If the stranger only opens up after the bard has sung, the check reminds you that the player might talk to the stranger first. In a hub, each issue names the start it was found from, like ",[30,81,82],{},"From Talk to the bard",".",[19,85,87],{"id":86},"try-it","Try it",[15,89,90,91,98,99,101,102,106,107,112,113,83],{},"Open a scope's route map in ",[92,93,97],"a",{"href":94,"rel":95},"https:\u002F\u002Florehub.app",[96],"nofollow","LoreHub",", click ",[30,100,36],{}," and drag from the new start to a dialogue. New to the Route Planner? Begin with ",[92,103,105],{"href":104},"\u002Froute-planner-guide","Planning Branching Dialogue with the Route Planner",". Tell us how hubs work for your story on ",[92,108,111],{"href":109,"rel":110},"https:\u002F\u002Fdiscord.com\u002Fchannels\u002F663035283419168808\u002F976393281615306772\u002F976393527468634143",[96],"Discord"," or ",[92,114,117],{"href":115,"rel":116},"https:\u002F\u002Fwww.reddit.com\u002Fr\u002Florehub",[96],"Reddit",{"title":119,"searchDepth":120,"depth":120,"links":121},"",3,[122,124],{"id":21,"depth":123,"text":22},2,{"id":86,"depth":123,"text":87},"2026-11-05","Route scopes can now have more than one start. With two or more, the scope becomes a hub: the player picks which dialogue to begin and comes back when it ends.",false,"md",{},true,"\u002Fnews\u002Fdialogue-hubs",{"title":5,"description":126},"news\u002Fdialogue-hubs","Feature","XcESdqf9aB0BFOtZs1km4MGQD1_8u6KfUnydCYk5uOA",1794243084096]